Improvements are focussed again on the translation and a couple of small bugs been fixed as well. We keep on working hard to make our demo even better, so we uploaded a new version under the links mentioned earlier (v0.3.0). We will much appreciate it, as well as following any of our social media channels (Facebook [Twitter, Instagram [There is no better way to spread the word about The Blind Prophet than sharing our posts with your friends :) It helps us so much when you leave us your recommendation, so please do so if you have a minute to spare. The image above makes it all clear, but we want to highlight the fact that we managed to receive and maintain the maximum score on both: Passing that line is very important from the symbolic perspective, so we decided to gather and present you the user scores that our demo got on the platforms where we uploaded it. You did it! You just reached another milestone as The Blind Prophet passed the 50% mark on the Kickstarter! There are already 200 Point & Click enthusiasts in here, who decided to back up our project, and we are more than grateful to every single one of you! Follow this Tweet to visit it ːsteamhappyː There are still 10 days of the crowdfunding campaign left, so we invite you warmly to try out our free demo, available through our Kickstarter page. Our fantastic backers managed to reach 82% of the required funding. We are also one step closer to funding our game. The speed of porting depends highly on the scale of the current Kickstarter campaign's success. Switch, PS4, Xbox One and iOS versions will launch at a later date, as the game needs some reworking to fit these platforms. The Blind Prophet will be released on PC and MAC this year. Now, we are happy to officially announce that we just started developing our game, along with the PC and MAC versions, on Nintendo Switch, PS4, Xbox One and iOS platforms! We are coming back to you with a big news today! After a ton of requests from the whole community, we decided to focus, in the last couple of days, on bringing The Blind Prophet to some new platforms. We hope you’re as excited about as we are! Here is one of the sketches that will become the base of your exclusive content. We are planning to show you new footage from The Blind Prophet on our social media channels soon, so please follow our Facebook [Twitter and Instagram [to stay on top of all things.Ī small insight in the meantime? In the last couple of days, we started to prepare the wallpapers we promised during our Kickstarter campaign. We will come back with the proper announcement about it when we are 100% sure about it. It's still a bit too early for setting the launch date though. We estimate the current state of the development at about 75%. Thanks to our amazing community, we realized that it's not enough, so we are back with the official announcement! The truth is that we are such a small team, that we decided to focus our limited resources on the development itself, to push the whole project forward as much as we could. We've got many questions in the past days about the update on the progress, and why we didn't reveal anything new for a couple of months. If this kind of thing appeals to you, please visit and. I don't have the soundtrack compiled together as a release yet, I just want to promote the game itself for now. * One song from my Saturn Icarus album that was licensed/used as a minigame track because it was fun, unexpected, and I ran out of time to produce a brand new track. * A parody of Pink Floyd's "Money" that then turns into a much more subtle parody of Steve Hackett's "The Ballad of The Decomposing Man". * Chrono Cross-style emotional score for one track. * Resident Evil-style minimalist score material with more conventional composition and arrangement. * Heavy, dark, Motoi Sakuraba-style orchestral I combined quite a lot of genre elements for my work on the soundtrack including: Although I myself am not fully versed on the story or progression (I wouldn't have had time to get into it over the last year), it combines elements of SIN CITY, Boondock Saints, John Constantine and similar as its modus personae. This is a highly visual and artist-driven project using point'n'click adventuring for a 6-8 hour story that goes into some seriously dark and gritty territory. I did the majority of the soundtrack and the 3rd game I've worked on to actually get released. For anyone who might be interested, The Blind Prophet has been released for Steam and GOG, and other markets like Switch and PS4 consoles to follow, I think.
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